![]() (Actual dedicated servers are seemingly still being considered.) It's a little of the functionality of a dedicated server, then, but with player-hosted servers. ![]() Any progress made in that world is then synched, so that the next person who hosts it - whether a different player or the original owner again - can carry on from its most developed state. ![]() With a Shared World, one of the other players can now re-host the world while the original owner is offline, so folks can continue playing.
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